SideNormal | A plain, unremarkable side with no special behaviour. |
SideButton | A pressable button that triggers signals when the ball rolls over it. |
SideCheckpoint | Saves the ball’s respawn position when touched. |
SideExit | Ends the level or transitions to the next section when reached. |
SideJumpPad | Launches the ball into the air on contact. |
SideLaser | Fires a laser beam that kills the ball on contact. |
SideMagnet | Pulls or pushes the ball with a magnetic force. |
SideStaticSpikes | Permanently extended spikes that destroy the ball. |
SideRetractableSpike | Spikes that extend and retract on a timed cycle. |
SideSensorSpikes | Spikes that extend when the ball is detected nearby. |
SidePatternSpike | Spikes that follow a programmed sequence pattern. |
SideTrampoline | Bounces the ball upward on contact. |
SideVent | Propels the ball in a fixed direction with air pressure. |
SideIcy | Reduces friction, causing the ball to slide. |
SideBurned | Applies a burning effect to the ball on contact. |
SideOil | Slows the ball and may interact with fire sides. |
SideSand | Slows movement with a sandy surface effect. |
SidePlasma | Applies an energy-based hazard to the ball. |
SideSawblades | Rotating blades that destroy the ball on contact. |
SideTeslaCoil | Periodically discharges electricity. |
SideFlamethrower | Continuously or periodically emits flames. |
SideTimeStop | Temporarily halts the level timer. |
SideTeleport | Teleports the ball to a linked teleport destination. |
SidePortalExit | The exit point of a portal pair. |
SideOneWay | Allows movement in only one direction. |
SideMultiWay | Allows movement in multiple specified directions. |
SideRotator | Rotates the ball’s facing direction. |
SideSwitch | Toggles blocks or other level elements. |
SidePressurePlate | Activates only when the ball is resting on it. |
SideLightSensor | Detects light conditions to trigger other elements. |