EntityType enum classifies every object in a RollingQuest level into one of eight categories. You pass these values wherever the API needs to know what kind of entity you are targeting — for example, when broadcasting a signal to all entities of a particular class with Signals.emitToType(), or when filtering callbacks that fire for multiple entity kinds. The special value Any acts as a wildcard that matches every category at once.
Values
Usage Example
The example below shows how you can send a signal to everyBlock entity in the level, then separately send a different signal to every Enemy, and finally use Any to broadcast to all entities at once.