Opening the Panel
- Press V on a selected block side
- The panel adapts its content based on the element type on that side
Panel Sections
Type
Change the element’s template. Opens the corresponding pool (Items, Balls, Enemies, or Decorations) to select a new template.Script
Attach a Lua script to this element. Opens the Script Properties panel where you can:- Enter a script name directly
- Click More Scripts to browse the script collection
- Set a script tag for this instance
Variables
Open the Local Properties menu to configure template-defined variables.Enemy Interactions (Enemies only)
Open the Enemy Interactions menu to configure which hazards the enemy responds to.Direction
Set the element’s orientation using a dropdown:- North — Default facing
- East — 90° clockwise
- South — 180°
- West — 270° clockwise
Skin (Balls only)
Choose a visual variant from available skins. Skins may be locked behind progression.Order (Balls only)
Set the execution priority when multiple balls exist. Values range from 1 to the total ball count. Changing one ball’s order automatically reorders the others.Item Respawn (Items only)
For items with infinite collection type:- Respawn Enabled — Toggle respawn on/off
- Respawn Time — Seconds before the item reappears
Ball Style (Pattern Balls only)
Open the Ball Style Selector to choose a visual pattern for pattern-type balls.Block Script / Side Script (Blocks only)
For block elements, separate buttons to attach scripts to the block itself or to the selected side.Context-Sensitive Display
The panel shows/hides sections based on the element type:
*Only for pattern balls