Placing Items
- Left-click a block side to select it
- Press I to open the Items Pool
- Select an item template from the grid — it is automatically placed on the selected side
- The pool closes and the item appears on the side
Removing Items
- Select the side with the item
- Press I to open the Items Pool
- Select the None option (first entry in the grid)
Item Pool
The Items Pool displays all item templates from the current theme. Templates marked asDeveloperModeOnly are hidden unless Developer Mode is active.
Each template shows:
- A thumbnail preview
- The template name
- A lock indicator (if locked behind progression)
Item Properties
Items have several configurable properties accessible via the Element Properties menu (V):Respawn Settings
For items withInfinite collection type:
- Respawn Enabled — Toggle whether the item respawns after collection
- Respawn Time — Seconds before the item reappears (minimum 0)
Script Attachment
Each item can have a Lua script attached with:- Script Name — Reference to a script in the level’s script collection
- Script Tag — Identifier for this specific item instance
- Local Variables — Key-value pairs accessible from the script
Template Properties
Items may have additional dynamic properties defined by their template (e.g., color, value, behavior flags). These are accessible through the Local Properties menu.Score Contribution
Each item template has anEditorScore value. Items also contribute to the level’s collectible counters:
- Treasures — Items where
IsTreasureis true - Keys — Items where
IsKeyis true - Fruits — Items where
IsFruitis true