Opening the Rotation Menu
Press R to open the Level Rotation Menu.Rotation Options
The menu provides six rotation buttons:How Rotation Works
When you select a rotation:- The current level data is built from all sections (
BuildDataFromLevel) - A rotated copy is created (
CreateRotatedCopy) - The editor is reloaded with the rotated data
- All block positions, item placements, enemy orientations, and ball directions are transformed
- Block positions in the 3D grid
- Item and decoration orientations
- Ball and enemy directions
- Camera position (reset to default after rotation)
After Rotation
After the rotation completes:- The editor reloads all sections
- The skybox is rebuilt
- Illumination is recomputed
- The camera resets to its default position
- All unsaved changes are preserved (the rotation itself triggers an unsaved changes flag)