3D Viewport
The main workspace where you see and interact with your level. It contains:- Block Selector — A wireframe cursor highlighting the current grid position. Shows colored faces for selected sides.
- Placed Blocks — Cubes rendered with the current theme’s materials and lighting.
- Elements — Items, enemies, balls, and decorations attached to block sides.
- Direction Arrows — Visual indicators showing the orientation of balls, enemies, and decorations.
- Skybox — The themed background environment with optional grid overlay.
Permanent Info Panel (HUD)
The HUD displays persistent information in the viewport. It has three sections:Blocks Info (Top-Left)
Shows the current state of the editor:- Action feedback — Color-coded messages for recent operations (e.g., “Inserted Block [Stone]”, “Removed Block [1, 0, 0]”)
- Current Block Template — The template selected in the Blocks Pool (e.g.,
[Stone]) - Selector Position — The 3D grid coordinates of the selector (e.g.,
[1, 0, 0]) - Selected Block — The block currently selected/grabbed (template name and ID)
- Selected Side — The side currently selected on a block (template name and ID)
Camera Info (Top-Right)
Displays the camera’s current state:- Position — 3D world coordinates
[x, y, z] - Rotation — Euler angles
[pitch, yaw] - 3D Axis Indicator — A small gizmo showing the current camera orientation
Score Info (Bottom-Left)
Live calculation of the level’s score metrics:- Max Score — Total score from all blocks, items, and enemies
- Treasures — Number of treasure items placed
- Fruits — Number of fruit items placed
- Keys — Number of key items placed
- Best Timestamp — Your best completion time (if tested)
Help Panel (Toggle with F1)
Two states:- Collapsed — Shows only the toggle hint
- Expanded — Lists all keyboard shortcuts with their key bindings
Pool Panels
When you press B, I, P, O, or U, a pool panel opens showing a grid of available templates from the current theme:- Template Grid — Scrollable grid of template thumbnails
- Selection — Click or use arrow keys to select a template
- None Option — Items, balls, enemies, and decorations have a “None” option to remove the element
- Locked Templates — Some templates are locked behind progression (shown with ”???”)
Property Menus
Element Properties (V)
Opens when you press V on a selected side. Contains:- Type — Change the element template
- Script — Attach a Lua script
- Variables — Set local script variables
- Direction — Set orientation (North/East/South/West)
- Skin — Choose visual variant (balls only)
- Order — Set execution priority (balls only)
- Enemy Interactions — Configure hazard interactions (enemies only)
- Item Respawn — Enable/disable and set timer (items only)
- Ball Style — Select pattern style (pattern balls only)
Level Properties (Escape → Level Properties)
Global settings for the entire level:- Max Time, Initial Time, Lives, Hourglass, Infinite Lives
- Script attachment for level-wide behavior
- Sections management
Section Properties
Per-section settings accessible from the Sections Editor:- Theme selection with preview
- Music selection
- Dark Mode toggle
- Skybox Grid toggle
- Lava Pool configuration
Modal Dialogs
- Yes/No Popup — Confirmation dialogs for destructive actions (discard changes, delete level, overwrite save)
- Loading Panel — Full-screen overlay shown during level loading/reloading
The editor uses a singleton menu system — only one menu can be active at a time. Opening a new menu automatically closes the previous one (except for nested sub-menus like theme/music selectors).